|
Search: Google’s rivals have happy customers — just not enough of themAugust 14th, 2007 at 3:35 pmSource:Valleywag
The success of massively multiplayer online role-playing games like World of Warcraft is driving game-makers to produce more online worlds — but, of course, they’re drawing all the wrong lessons. Sony’s Home for the PlayStation 3 is a social network-cum-virtual world akin to Second Life. Startup Areae is taking tips from MySpace and YouTube to build virtual worlds on the cheap. And Acclaim is using “crowdsourcing” — relying, in other words, on users instead of expensive professional designers — to design a new massively multiplayer online game. Blunderful. This is clearly what gamers have been waiting for: Immersive experiences with the production quality of a MySpace page and gameplay as thoughtful as the comments on a YouTube video.
ACSI researchers attributed Ask.com’s gains to its visual presentation and more advanced integration of topic-specific search results. Meanwhile, Google’s basic, utilitarian design — the hallmark of its appeal in the past — has become stale and in need of a refresh, analysts suggest. It’s all well and good to try to dissect reasons for the gains and losses in customer satisfaction. But unlike, say, the car industry, where ACSI scores are closely watched and touted in marketing, it’s hard to discern any connection between ACSI’s measures of customer satisfaction and the Web companies’ market success. Web users choose search engines more by habit than anything else, and the Googling habit is well-ingrained. And advertisers make ad buys based on traffic and results, not customer satisfaction, making these results little more than a feather in the also-rans’ caps. (Table from American Customer Satisfaction Index)
|
























