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Second Life: Gartner researchers clarify virtual enthusiasm

August 17th, 2007 at 7:57 pm

Source:Valleywag

moritzreading.jpgMichael Moritz, the most famous venture capitalist in the Valley, has exquisite taste in startups. As a partner at Sequoia Capital, he’s greenlighted the funding of Yahoo, Google, and YouTube, among others. But his taste in real estate? I’m too blinded by jealousy to judge, after reviewing pictures taken at Moritz’s abode in the uberswanky Pacific Heights neighborhood of San Francisco. The first two, definitely of the venture capitalist’s library, were showcased in a New York Times story about the reading habits of megamillionaires. The rest of the bunch? Released by Ryan Associates, a construction firm specializing in high-end remodels. I don’t know for sure that it’s Moritz’s place, but the view in one of the pictures listed under “Pacific Heights Remodel” seems to match the view from one of the Times photos. Got confirmation? Please share. The full gallery after the jump.

galleryPost(’moritzremodel’, 4, ‘The closest you will ever get to the house of Michael Moritz’);

Source:Valleywag
A short, dark-haired woman has caught our sponsors on the video. We watched the clip and transcribed the names:

  • American Apparel
  • Ask.com
  • BlackBerry
  • Canon
  • Mio
  • Pentax
  • Porsche
  • SnagIt
  • Sprint
  • TiVo
  • Toyota
  • Zune

Quick, before she starts filming again: Advertise on Valleywag.

Source:Valleywag

Steve PrenticeGartner analyst Steve Prentice predicted last May that 80 percent of Internet users would be “engaged” in virtual worlds by 2011 — meaning, most laymen took it, that eight out of 10 Internet users would actually, you know, be logging on to metaverses like Second Life and living la vida digital. Prentice’s claim came in for fresh scorn when he recently warned corporations of Second Life’s security hazards — not that anyone’s using the virtual world to store confidential corporate data. Still, people asked, Which is it, Steve — dangerous den of hackers or mainstream amusement? Neither, it turns out.

Called to account for this on the Metaversed Second Life podcast, Prentice explained that he meant “active” users — people who spend a lot of time on the Net. Crunching current data, he estimates there are about 400 million “active” users, which would mean that by 2011 there would be 320 million people engaged in all manner of virtual worlds. That’s still a disturbingly, and improbably, high amount. “This is not a game, this is not a toy, not something to just brush under the carpet,” says Prentice. “This is going to be as big as the World Wide Web.” Save us all..

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